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    Home»Editing»Working in Apple Video Immersive: Bono: Stories of Surrender
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    Working in Apple Video Immersive: Bono: Stories of Surrender

    spicycreatortips_18q76aBy spicycreatortips_18q76aJuly 24, 2025No Comments14 Mins Read
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    Working in Apple Video Immersive: Bono: Stories of Surrender
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    By Jake Bourke

    Bono: Tales of Give up is a private and intimate deep dive into the life, work and relationships of Bono, lead singer of the Irish rock band U2 and a outstanding activist. Directed by Andrew Dominik and launched on Apple TV+ on Could 30, the movie follows Bono giving a reside stage present on the Beacon Theatre in New York Metropolis to advertise his 2022 memoir Give up: 40 Songs, One Story. It’s an emotional journey, and with a larger-than-life presentation that highlights the uncooked vulnerability Bono shares, the movie feels grand in a manner that befits his lengthy, affluent profession.

    Bono: Tales of Give up is a movie constructed upon layers of adaptation. Bono condenses his life story from 576 pages right into a reside efficiency, including depth by his stage presence and music. Lastly, Dominik captures the present cinematically, utilizing Bono in black and white and pushing the narrative ahead with cinematography and lighting.

    Vico Sharabani

    Nonetheless, there may be one other layer of adaptation: the Apple Immersive Video model of the documentary, launched completely for the Apple Imaginative and prescient Professional mixed-reality headset, which deposits viewers instantly into the movie, putting them among the many viewers within the Beacon Theatre.

    Notable for being the primary feature-length movie launched on this format, the immersive model of Bono: Tales of Give up was helmed by The Artery, a artistic studio that providers high-end initiatives throughout movie, premium TV, promoting, experiential artwork and museums. Their portfolio contains VFX work on movies comparable to Midsommar, Marriage Story, Beau is Afraid and Wes Anderson’s The Grand Budapest Lodge.

    postPerspective just lately spoke with Vico Sharabani, founder and CCO of The Artery. Sharabani mentioned the artistic and technical achievements and challenges that went into the making of this model of the movie, in addition to the way forward for immersive filmmaking.

    What points of the workflow had been utterly new and needed to be created by you and your group? Conversely, which conventional filmmaking and put up strategies did you lean on when crafting this immersive expertise?
    We began with creating one thing a lot smaller. It was not speculated to be a characteristic movie, and on the time, nobody had delivered a full-length characteristic movie on the Apple Imaginative and prescient Professional. It wasn’t even potential once we began engaged on this mission.

    We started by creating sections, and so long as our strategy was enjoyable and interesting, it labored. Initially, the query was, “Are you able to even do that technically?” However because the mission advanced, our artistic involvement deepened. Finally, we had been capable of scale it up right into a characteristic movie that we co-creative directed and executed along with the manufacturing firms [Apple, Plan B, RadicalMedia] and Bono himself.

    Bono, as you recognize, has had an extended profession. He captured this profession, his life story, right into a guide that was superbly written in his poetic type. He even illustrated it himself. He condensed that story right into a stage present for his guide tour, which finally was filmed and tailored right into a cinematic movie that’s now out there on Apple TV+.

    We had been liable for the subsequent step, bringing that documentary into the immersive house.

    You’ve stated that the immersive model of Tales of Give up was a vastly totally different mission from the unique cinematic documentary. Are you able to inform us extra about that?
    The immersive model is radically totally different as a result of it makes use of totally different footage and takes of the visuals. Among the songs had been shot with immersive cameras, so that you get to see Bono from totally different angles on the stage or within the theater.

    For instance, throughout the scenes the place Bono speaks together with his father on the pub, Bono acts as each himself and his dad, and the unique documentary achieves the phantasm of two totally different folks sharing a dialog by cinematic digital camera tips. Within the immersive model, we had hand-illustrated drawings representing his dad. There are layers of visible storytelling that don’t exist within the authentic documentary. Our artistic director, Elad Provide, did a fantastic job.

    We blended varied media to create one thing distinctive: the cinematic documentary, the immersive footage, Bono’s illustrations and the animations we designed in his type, all accredited by him. There are even 3D elements woven into the expertise.

    It’s fascinating how we seamlessly mix the cinematic with the immersive, the bluescreen with the graphics. While you break it down technically, it’s a very distinctive mixed-media mission.

    Which instruments did you utilize to carry this immersive movie to life? Did you need to analysis and be taught a wholly new set of instruments for put up and VFX or had been you continue to capable of pull out of your already dependable toolkit?
    There was positively a giant studying curve. We labored intently with the Apple tech group to determine the workflow. In a typical movie, you’d have a single digital camera lens—so that you shoot a distortion grid, undistort the picture and transfer on.
    However on this case, we had two angles, every with two lenses. That’s already 4 occasions the lenses to research. Then you definitely add the stereoscopic workflow. How do you evaluate issues? How do you truly do the artist’s work? Your complete pipeline needed to be rethought. From the design artists to the 3D packages to the compositors, everybody wanted to change footage and belongings in methods we’d by no means executed earlier than.

    Bono drew his illustrations in Procreate on his iPad, with additional 2D animations and designs dealt with by our group on iMacs. For compositing, we used Foundry Nuke on a Mac Studio Professional. On the 3D facet, we labored throughout SideFX Houdini, 3ds Max and Blender. Each stage—from idea to compositing — required new methods of exchanging footage and belongings.

    Even Apple needed to construct totally new options to ship a full characteristic movie on the Apple Imaginative and prescient Professional. Nobody had executed it earlier than, and for good purpose. The digital camera we used to seize the immersive footage, for instance, was proprietary Apple {hardware}. We had been serving to outline a brand new course of, all beneath the extent of precision and scrutiny Apple is thought for. That model operates on the highest caliber. And while you placed on the Apple Imaginative and prescient Professional, you possibly can immediately inform. So the content material we created needed to match that stage of high quality. It needed to reside as much as the product and to the Apple model.

    What was it like on-set? What had been a few of the key issues in creating an immersive expertise particularly for the Imaginative and prescient Professional? Did you consistently must put on the Imaginative and prescient Professional to see and consider your work?
    We went by a number of levels. You begin with the spherical footage, which then will get transformed to lat-long, and people conversions, in addition to the evaluate course of, are far more complicated than conventional footage. In a daily setup, you possibly can simply throw it up on a display screen and level issues out whereas watching collectively. However with this, every particular person has to observe it individually to essentially grasp what’s occurring: how far issues are from the digital camera, the size ratio between parts, the main target of the shot and so forth.

    All these issues are the technical points — however while you ask concerning the major intention, it was to make a movie that Bono, as each the topic and the first artistic drive, would really feel actually represents his story and his artwork. It needed to be emotionally partaking and on par with the extent of his personal work. That is an extension of his profession.

    So sure, all of the technical work was vital. We realized quite a bit, developed new strategies, skilled and went backwards and forwards with the Apple group. However the principle objective was by no means simply to create a product demo or a technical showcase; it was at all times to serve the emotional connection, to create one thing that really connects the viewers to Bono in a brand new and significant manner.

    Since Bono: Tales of Give up is a biographical documentary set throughout a reside stage present, did the style and setting make the filmmaking course of simpler or more difficult on this immersive format? How do you suppose your strategy would have modified if Apple had requested for a extra conventional narrative, like an motion movie or drama?
    It’s positively very totally different relying on the style. It’s attention-grabbing, and your query is definitely one thing we are able to talk about from a number of angles. Let me begin by saying that The Artery labored on 4 totally different POV-style initiatives this previous yr.

    One was Nickel Boys, which was nominated for Finest Function Movie on the Oscars. One other was Presence, Steven Soderbergh’s movie instructed totally from the viewpoint of a ghost. That meant each scene was shot in a single take. There’s no protection, and the entire movie is made up of simply 35 pictures. In order that’s a very totally different sort of storytelling.

    Then there’s the Bono mission, which is immersive. You’re in that viewpoint. And at last, we did a museum set up the place your place within the room impacts the piece: folks work together with you, and the visuals, these life-size silhouettes, are introduced in 270 levels.

    All these case research are related to your query as a result of there’s quite a bit to be taught in terms of POV storytelling, and far of that applies to immersive storytelling as nicely. In immersive storytelling, the attention-grabbing factor is that you just don’t actually change lenses — you alter the place of the digital camera. While you’re taking pictures immersive content material, you’re working with a 180-degree fisheye lens, and the digital camera’s distance to the topic turns into important. If it’s too shut, it’s uncomfortable. If it’s too far, the sense of presence is misplaced.

    These sorts of choices — digital camera placement, proximity, pacing — had been rigorously managed by Andrew Dominik and the group at RadicalMedia. We didn’t shoot the footage ourselves, however we did seek the advice of throughout the efficiency shoots. They did a tremendous job with it.

    It’s vital to grasp that immersive filmmaking has its personal guidelines. For instance, with motion sequences, you need to watch out. Sure digital camera actions could make folks nauseous or unable to remain immersed for the complete 90 minutes. So it’s a balancing act. You need to be very intentional.

    That stated, immersive storytelling lends itself to sure genres. Horror, as an illustration, works nicely due to the potential for shock, rigidity and visceral reactions, particularly while you’re watching by one thing just like the Apple Imaginative and prescient Professional.

    There are some rules that apply to POV filmmaking, others which can be distinctive to immersive experiences and nonetheless others particular to the Apple Imaginative and prescient Professional. And every of these is one thing we’ve needed to be taught by hands-on expertise.

    This movie has been known as, by some, a milestone. Do you agree with that? If that’s the case, what makes it vital to you a filmmaker and somebody with an extended profession in VFX?
    It’s positively a milestone. And I believe lots of people acknowledge that for an extended listing of causes. In the beginning, it’s the primary feature-length movie on the Apple Imaginative and prescient Professional. That alone makes it a historic milestone, simply by nature of what it’s. Then, you layer on Bono’s lengthy and iconic profession: distilling that right into a guide, illustrating it himself, then condensing it once more right into a stage present and even additional right into a documentary.

    And now, we’ve added one other layer on high with this immersive model. It carries a weight that I haven’t seen in another VR, AR or immersive mission. It actually looks like a singular piece of artwork. Well timed, but in addition timeless. Grounded in historical past, but wanting towards the longer term.

    What’s your imaginative and prescient of the longer term for immersive experiences on the Apple Imaginative and prescient Professional? Will you and your group at The Artery create extra for this medium? What about for platforms comparable to Meta Quest? Do you see this type of filmmaking taking off all over the place, no matter {hardware}?
    Our learnings positively apply throughout platforms. As I discussed, we’ve labored on early 360 developments, we’ve executed Oscar-nominated POV storytelling and now, we’ve labored with new expertise just like the Apple Imaginative and prescient Professional.

    All these experiences apply, not simply to Imaginative and prescient Professional however to the Quest, the Sphere and lots of different platforms which can be rising or will emerge sooner or later. So we completely wish to carry these learnings ahead. That have is extremely useful, whether or not you’re attempting to innovate and push boundaries or just wish to construct on confirmed information and strategies.

    We’re positively fascinated by persevering with that work. And in reality, there are already a couple of conversations occurring.

    Is there anything about your expertise engaged on this movie you wish to share?

    It does really feel like there’s nonetheless much more to discover within the medium, proper? On this explicit expertise, nothing is interactive, however the system does have interactive capabilities that we haven’t but explored. The truth that we had been capable of pull this present collectively is a giant deal, particularly contemplating we didn’t begin out figuring out this was what we had been constructing. So sooner or later, a few of the planning could be approached in a different way. That stated, perhaps it’s not even vital to border it that manner. There’s one thing nice about how the mission naturally advanced into one thing a lot larger than anticipated. I wouldn’t essentially say we must always have deliberate it in a different way. It turned what it wanted to be, and that’s a part of the artistic course of.

    Oh! Your viewers is pretty technical, so perhaps we are able to contact on a couple of of the technical points as nicely.

    Completely! Are there any particular items of software program you wish to shout out?
    After we began engaged on this, I made some extent of constructing a completely Apple-based workflow. My considering was, if we’re doing an Apple mission at this scale, we must be engaged on Apple machines. At first, there was some pushback. Individuals stated, “No person comps on a Mac,” or “Why would you run Nuke on a Mac?” However to me, it felt like the correct transfer. And fortunately, once we examined it, the Mac Studio Professional truly outperformed every part else when it comes to rendering the sort of footage we had been working with.

    So we ended up with this actually distinctive workflow. Bono begins by sketching on his iPad with an Apple Pencil. These sketches are handed on to an iMac, the place our illustrators proceed the work. From there, it strikes right into a 3D surroundings. Now, after all, the CG portion wasn’t Mac-based, however we had a tremendous CG group that introduced every part to life within the 3D house.

    Then all of it comes again into the Mac Studio Professional for compositing and rendering. And at last, the completed piece is delivered to the Apple Imaginative and prescient Professional. Even the unique footage was shot on a specialised Apple digital camera designed to seize that sort of content material. So what you find yourself with is that this distinctive, end-to-end Apple pipeline. From the primary piece of glass it was shot by, to the ultimate glass you view it on. That’s a extremely particular and tightly built-in stream.

    Instruments apart, I additionally wish to give big credit score to our unbelievable group. Elad did a tremendous job main this mission. Daniel Garcia was the design lead. And naturally, our comp, CG and manufacturing groups, all of whom solved extremely complicated challenges all through.

    Jake Bourke is a screenwriter primarily based in Boston. His focus is on short-form episodic tv and authentic pilots. Take a look at his web site right here.

     

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