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    Home»Editing»JALI and IEL show non-linear animation workflows at Unreal Fest Seoul by Jose Antunes
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    JALI and IEL show non-linear animation workflows at Unreal Fest Seoul by Jose Antunes

    spicycreatortips_18q76aBy spicycreatortips_18q76aAugust 22, 2025No Comments4 Mins Read
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    JALI and IEL show non-linear animation workflows at Unreal Fest Seoul
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    When you’re attending Unreal Fest Seoul don’t miss the demonstration, by JALI Analysis and IEL of real-time, non-linear animation workflows that speed up the artistic manufacturing course of.

    JALI Analysis is reteaming with Immersive Enterprise Laboratories (IEL), a number one unbiased animation studio, at Unreal Fest Seoul to assist showcase their groundbreaking real-time, non-linear animation workflows that speed up the artistic manufacturing course of.

    Hosted by Epic Video games and tailor-made to the Korean market, Unreal Fest Seoul brings collectively builders, artists, and creators to discover the most recent improvements in Unreal Engine. The occasion takes place on the COEX Conference Middle in Seoul, South Korea, August 25–26, 2025.

    Following profitable showcases earlier this 12 months at Unreal Fest Orlando and Unreal Fest Bali, IEL co-founders Blake Baxter and Dan Urbach tapped JALI to energy the facial animation efficiency of Ruby, an unique animated character from its flagship transmedia IP, Ruby’s Cosmic Adventures. Ruby will seem “reside,” talking in Korean, throughout demos on the HP® Z Workstations and Options sales space, and in an Unreal Fest Korea fundamental stage presentation.

    The JALI and IEL collaboration started in 2024 when the 2 corporations grew to become unique members of Anim Revolution, a collective of main manufacturing service suppliers and software program and {hardware} innovators geared toward showcasing cinematic instruments and a completely built-in workflow — from idea to facial animation — that breaks free from linear manufacturing.

    The JALI software program suite contains natively deployed plugins for Autodesk Maya and Unreal Engine. Over the previous 8 years, studios globally have built-in JALI software program into their improvement pipelines to ship high-fidelity character performances. Initially developed for AAA video video games, JALI’s expertise now powers a set of instruments for cinematic and real-time manufacturing, providing non-destructive, procedural workflows that get rid of repetitive duties and provides artists the liberty to iterate shortly and discover expanded emotional vary for characters throughout 3D kinds.

    “We’re thrilled to proceed our collaboration with IEL at Unreal Fest Korea to showcase how JALI provides animators artistic freedom, management, and multilingual capabilities that carry high-fidelity character performances to life,” mentioned Sarah Watling, Co-founder and CEO of JALI. “The JALI platform delivers realism that goes past correct speech, to mirror refined cultural nuances and supporting localization. Ruby’s Korean dialogue demonstrates how artistic storytelling, and genuine performances encourage viewers engagement.”

    “It’s been thrilling to see the constructive reception from audiences all over the world for our real-time, non-linear animation pipeline,” mentioned Dan Urbach, Co-Founder and Co-CEO of IEL. “Leveraging the JALI platform gives hyper-efficient facial animation expertise that empowers us, as a small, agile group, to supply scalable, localized content material throughout properties, platforms, languages, and areas for leisure, schooling, advertising and marketing, scientific visualization, and extra, connecting with audiences the place they naturally interact.”

    Right here is the data shared by the businesses in regards to the demonstrations:

    JALI x IEL Particular Presentation at Unreal Fest Korea

    Presentation: Unlocking Inventive Storytelling By Chopping-Edge Expertise

    Date: August 26, 2025 – Media & Leisure Monitor
    Time: 10:00 — 10:50 a.m., Korea Commonplace Time (UTC+9)
    Location: COEX Conference Middle, Seoul, South Korea

    Unreal Fest Korea attendees are invited to hitch IEL for a dynamic main-stage presentation, Unlocking Inventive Storytelling By Chopping-Edge Expertise. On this behind-the-scenes session, IEL will discover how Unreal Engine and a real-time, non-linear workflow are remodeling animated storytelling. Powered by main applied sciences from HP and NVIDIA, IEL will information the viewers by way of their AI-enhanced pipeline, demonstrating the way it allows speedy iteration, excessive visible constancy, and inventive freedom, permitting tales to evolve past the standard display and into new, immersive codecs.

    Through the presentation phase that includes Ruby, identified for her full of life science-fueled adventures throughout worlds, the JALI group animated all of the character’s dialogue in Korean. Working from an in depth script, Ruby interacts with Urbach and Baxter with expressive facial animation, emotional nuance, and exact multilingual speech localization, leading to a 31-minute video efficiency. The animated content material runs inside Unreal Engine on HP Z Workstations for quick, real-time workflows and leverages NVIDIA {hardware} for cutting-edge visible realism, immersing audiences in an electrifying and localized 50-minute interactive expertise.

    Discover JALI x IEL Actual-time, Non-linear Workflows at HP Z Workstations and Options Sales space

    At Unreal Fest Korea, attendees can go to the HP Z Workstations and Options sales space to see how JALI’s newest facial animation and lip-sync expertise, along with IEL’s unique cinematic content material, can empower immersive workflows.

    Sales space Hours:

    Monday, August 25 and Tuesday, August 26:  9:30 a.m. – 6:30 p.m.

    Animation Antunes Fest IEL JALI Jose Nonlinear Seoul Show Unreal Workflows
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