Actual-time 3D director and technologist Dimitri Vallein not too long ago launched his sci-fi brief movie New Specimen, which he animated, simulated, and rendered himself. The movie — the second of two sci-fi shorts that Vallein has self-produced in Unreal Engine 5 — takes viewers right into a futuristic world the place unethical experiments create a brand new being. Trapped by a sinister entity, this new specimen should survive lethal challenges that blur actuality and phantasm.
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Earlier than filmmaking, Vallein constructed augmented actuality experiences and video video games round immersive 3D applied sciences. “A number of years in the past, I turned to Unreal Engine with a transparent objective: to direct the sci-fi movies I’d all the time dreamed of seeing,” he says.
The story of New Specimen started with a single 3D render by artist Quentin Colus — a lone determine standing in a subject at night time. “I may really feel the silence, the chilly breath, the thriller. In that second, the world of New Specimen began to take form in my thoughts,” Vallein recounts, describing his means of anchoring new tales in highly effective photographs fairly than fastened scripts. He collaborated with childhood good friend Vincent Guyon to sketch a tough, four-minute define that may information the venture’s growth, however they purposely left the small print fluid to permit for sudden artistic discoveries.
Designing a definite search for the principle character was key. Vallein needed to keep away from the uncanny look of default MetaHumans that generally seem in Unreal Engine movies. As an alternative, he began with an in depth 3D head scan from 3D Scan Retailer, adapting it to MetaHuman know-how to mix realism with animation flexibility. This allowed Vallein to make use of MetaHuman facial animation options.
Animators usually depend on skilled actors for emotion-laden performances, however Vallein elected to carry out the facial captures himself. Utilizing his iPhone and the Reside Hyperlink Face app, he recorded every sequence and mapped it to Unreal Engine’s animation system, including solely mild keyframe changes to boost sure expressions. About 90% of the facial animation in New Specimen got here straight from these captures.
For physique animation, Vallein adopted Transfer.AI for correct, markerless movement seize. 4 iPhones on tripods captured all of the performances in Vallein’s front room. The ensuing movement knowledge was processed, cleaned and built-in with the MetaHuman system in Unreal Engine. If a take didn’t work correctly, Vallein may re-record the animation instantly, export FBX information from Transfer.AI, retarget them in Unreal with the IK Retargeter, and tweak them within the sequencer till the efficiency was prepared for the display.
Probably the most technically formidable facets of New Specimen was its strategy to fabric simulation. Vallein needed to maintain each pixel in movement, believing that static CGI shortly seems pretend. As an alternative of getting static rigged garments on the characters, Vallein opted to simulate the clothes motion for each shot. 3D designer Jon Sanchez (who additionally labored on Vallein’s UE-created sci-fi brief The Final Star) designed the hospital-style robe and a distressed variant in Marvelous Designer.
As soon as the clothes had been designed and optimized, Vallein exported the MetaHuman animations and introduced them into Marvelous Designer. From there, he labored on the motions (strolling, look-arounds, and many others.) to reach on the remaining variations, with sprinting, shoulder rolls and abrupt stops being probably the most difficult animations to excellent. Vallein then exported the material again to Unreal in Alembic Ogawa format and built-in it into every sequence.
Quentin Colus created the environmental and lighting design. He and Vallein used Unreal Engine’s Lumen lighting system to accurately arrange the lighting early within the manufacturing fairly than on the finish — the alternative of ordinary VFX pipelines, which begin with modeling, texturing, rigging, animation, and many others.
Since New Specimen’s launch, Vallein has been a panelist at varied animation and visible results occasions (together with the View Convention), not solely discussing real-time workflows and the usage of AI in animation, but additionally how these instruments make it doable to prototype the way forward for storytelling sooner, extra freely and with machines augmenting human imaginative and prescient.

