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    Home»Editing»Creating Space Station Visualizations with Russ Gautier of Territory Studios by PVC News Staff, for Adobe
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    Creating Space Station Visualizations with Russ Gautier of Territory Studios by PVC News Staff, for Adobe

    spicycreatortips_18q76aBy spicycreatortips_18q76aSeptember 2, 2025No Comments6 Mins Read
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    Creating Space Station Visualizations with Russ Gautier of Territory Studios 6
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    Picture Supply: Territory Studio

    Territory Studio is a design-led inventive studio specializing in visible results, display graphics, title design, promoting, gaming, and experiential content material. Identified for its current Oscar-winning work on Dune: Prophecy, in addition to cinematic VR in gaming initiatives equivalent to Batman: Arkham Shadow, Territory blends storytelling with cutting-edge design to create compelling experiences. 

    The studio not too long ago started working with Huge Area, an organization creating the world’s first business area station, tasked to create visualizations for the corporate’s Haven-1 platform.

    We sat down with Russ Gautier, Artistic Director at Territory Studio, to debate how he makes use of Adobe Premiere Professional, After Results, Photoshop and Illustrator to craft visible parts for his initiatives. 

    For his first collaboration with Huge, Gautier’s focus was on the “individuals factor” to create an emotional connection to the concept of residing and dealing in area. To carry these human-centric ideas to life, Gautier used layered 3D renders in After Results to discover a spread of design variations.

    Learn on to find how Gautier and the Territory Studio workforce crafted compelling visuals for Huge Area, and the way their design-driven strategy extends throughout different visionary initiatives.

    How did you first get into VFX design? What drew you to it?

    I didn’t initially plan to get into movement design, however it turned out to be the proper intersection of every thing I used to be enthusiastic about. I took a couple of years off between highschool and school to determine my path, and through that point, I began experimenting with Flash. I’d all the time been drawn to animation, and Flash made it accessible. 

    As soon as I acquired to school, I fell in love with graphic design and typography. Movement design introduced all of these pursuits collectively… and every thing simply clicked.

    What do you draw inspiration from when creating your work? What are you making an attempt to attain?

    Individuals all the time say to search out inspiration outdoors your subject, and I’ve discovered that to be true in my very own expertise. I spend a number of time taking a look at artwork, being in nature, and stepping away from the display. I like fixing issues and dealing with individuals, two issues I get to do commonly. 

    A few of my greatest sources of inspiration come from collaboration and communication with purchasers and colleagues. The work I’m most happy with all the time comes from open-minded, inventive partnerships.

    What Adobe instruments do you employ? What goes into your course of when deciding on instruments?

    After Results has been a core a part of my 3D and design workflow for years. Those that know me know that I like utilizing After Results to discover design variations by layered 3D renders. I typically use Photoshop and Illustrator in my design work and have been incorporating Premiere Professional into my toolkit these days as effectively. For me, selecting the best instruments all the time comes all the way down to the workforce I’m working with and what’s going to assist us get the job carried out most effectively. Adobe Artistic Cloud has all the time been my go-to for that cause.

    How do you usually start a challenge? How do you’re employed with different collaborators (administrators, editors, and many others.)?

    I all the time begin with an sincere dialog. Past the enterprise targets or the language within the transient, I need to perceive what the shopper really desires the viewers to really feel, or what key takeaway they need to depart behind. Generally I’ll share visuals, references, or earlier work, however extra typically it’s only a dialog to uncover what’s driving the transient. That’s often the place essentially the most significant, human connections emerge. That’s the half I discover most inspiring.

    What’s a favourite current challenge you’ve labored on? How did it come collectively and the way did you obtain it?

    Working with the workforce at Huge has led to among the most rewarding work I’ve been part of in current reminiscence. I’ve all the time been a little bit of an area nerd, however I by no means imagined I’d get the possibility to collaborate with people who find themselves really constructing the way forward for area journey. Our first challenge with them targeted on making a collection of human-centered life-style and analysis moments that showcase the thought and care behind the design of their station. 

    Huge actually desires to spotlight individuals and to have an emotional connection to the concept of residing and dealing in area, which is extremely uncommon within the aerospace world. It was a enjoyable drawback to unravel!

    What had been some particular challenges you confronted? How did you go about fixing them? 

    The most important drawback was making individuals look convincingly weightless. We knew we may shoot greenscreen and create real looking CG environments, however capturing an genuine sense of being in microgravity was very difficult. 

    Finally, we introduced in a stunt workforce, shot the expertise on wires, simulated hair motion and in some instances changed total our bodies to get the movement excellent. It was all about making the expertise really feel plausible.

    If you happen to may share one tip about any or a number of Adobe instruments you used, what would it not be? 

    Not a lot a “hack,” however extra of a productiveness workflow: don’t sweat making an attempt to nail the look in 3D. As a substitute, get actually proficient with After Results and fold that into your course of early on. It means that you can create a greater variety of seems a lot sooner, and it’s a lifesaver when 3D renders don’t come out fairly proper or when these inevitable last-minute shopper adjustments roll in.

    What’s the hardest factor you’ve needed to face in your profession and the way did you overcome it? What recommendation do you will have for individuals aspiring to get into the VFX area?

    Work/life stability has all the time been a problem for me. It’s far too straightforward to get caught up within the grind, spending countless hours in entrance of the display. I do know that about myself. However as soon as I made the choice to prioritize my bodily and psychological well being, every thing began to shift for the higher in all points of my life, together with my profession. 

    My recommendation is identical for individuals eager to get into any profession path: you might be greater than your job/profession. Work laborious, positive, however don’t grind all of your greatest years away and overlook to dwell your life.

     

    Adobe creating Gautier News PVC Russ Space Staff station Studios Territory Visualizations
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