When a reputation like Acclaim returns, you may’t assist however anticipate fireworks. For avid gamers of a sure age (me included), Acclaim is greater than a writer; it’s a time capsule of the ’90s and early noughties. This was the label that gave us NBA Jam, Burnout, Re-Volt, Turok, and Shadow Man. It’s the sort of again catalogue that makes you think about on the spot remasters, slick reboots, possibly even a comeback tour for a sequence or two.
However right here’s the truth: Acclaim doesn’t personal these video games anymore. The rights are scattered throughout totally different corporations, tied up in contracts and previous licensing offers. The writer that when dominated my childhood arcade and console classes now finds itself unable to faucet the very titles that constructed its legacy.
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As an alternative of resurrected classics, the brand new Acclaim is backing indie video games. And my first response? Disappointment. I needed to relive these glory days. However the extra I take a look at what they’ve introduced, the extra I believe there’s a good suggestion right here. Actually, it appears like a press release in help of recent artistic expertise, builders Acclaim is now banking on. Three titles particularly stand out for me, each echoing the spirit of Acclaim’s previous with out copying it outright.
The Acclaim video games I am desirous to play
Basketball Basic
In case you grew up yelling “He’s on hearth!” on the TV, this one’s for you. It’s pixel artwork, unapologetically retro, and packs a ridiculous roster of 1,000 gamers, not simply fashionable stars, however legends from the previous too. It may not have the NBA license, however it has that scrappy, over-the-top vibe that made NBA Jam so addictive.
Katanaut
A moody metroidvania with blades, shadows, and a thick, oppressive artwork fashion. On paper, it’s nothing like Acclaim’s previous catalog, however if you happen to squint, you may see the ghosts of Turok and Shadow Man. It’s darkish, bold, and a little bit tough across the edges in one of the best ways attainable, the sort of sport Acclaim used to take a punt on.
Hyper Yuki Snowboard Syndicate
Right here’s the one I can’t cease fascinated with. Think about SSX Tough welded to Burnout, then drenched in neon graffiti straight out of Jet Set Radio. It’s hyperactive, vibrant, chaotic, and feels prefer it fell straight out of an arcade cupboard in 1999. If Acclaim goes to stake its future on a breakout hit, this is perhaps the one.
So no, we’re not getting a brand new Burnout or NBA Jam. These video games are misplaced in licensing purgatory. However Acclaim doesn’t must be a museum piece. If it may possibly channel the perspective that made its ’90s catalogue pop – pace, fashion, and a contact of chaos – then possibly the title nonetheless has some weight.
For me, the actual check might be whether or not these video games can carry the model ahead, not simply lean on the previous. This Acclaim received’t ever be the Acclaim I grew up with, however possibly it may be one thing new that also feels prefer it belongs, in the identical means Atari’s model relaunch has managed (learn my interview with Atari artwork director Tim Lapetino.)
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