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    Home»Equipment»City of the Wolves Q+A: SNK Talks Ken DLC, Comic Book Inspirations, and the New Anime Intro
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    City of the Wolves Q+A: SNK Talks Ken DLC, Comic Book Inspirations, and the New Anime Intro

    spicycreatortips_18q76aBy spicycreatortips_18q76aAugust 4, 2025No Comments7 Mins Read
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    City of the Wolves Q+A: SNK Talks Ken DLC, Comic Book Inspirations, and the New Anime Intro
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    LAS VEGAS—Ken Masters, the Road Fighter mainstay, is the latest DLC character to hitch Deadly Fury: Metropolis of the Wolves. That is unsurprising information, as developer SNK made the reveal final 12 months, and I bought hands-on with the character previous to flying out to Evo 2025, the world’s largest preventing recreation event and conference. Nonetheless, SNK reached out for an interview that was initially speculated to happen through the present, however shifted to electronic mail attributable to a scheduling battle. So, under, you will discover my Q+A with Yasuyuki Oda (Lead Producer, Metropolis of the Wolves) and Masami Obari (Animator, Metropolis of the Wolves’ Ken anime opener).

    (Credit score: SNK)

    PCMag: Ken Masters is Metropolis of the Wolves’ latest DLC character. Oda-san, please stroll me by means of how SNK determined that he (and Chun-Li, who’s coming Winter 2025) could be the Road Fighter representatives to look in Deadly Fury?

    Oda-san: We needed a personality that was as iconic to the Road Fighter franchise as Terry and Mai are to Deadly Fury. Ken, who additionally has a historical past and rivalry with Terry, ended up being the only option. In the identical vein, Chun-Li has a rivalry with Mai and is such an iconic character for the Road Fighter collection that we felt we needed to get her within the recreation.

    PCMag: How a lot freedom do you must interpret Ken when it comes to visible design and transfer set?

    Oda-san: We’re extraordinarily grateful to Capcom who has given us loads of inventive freedom to adapt Ken. We needed to make use of his Road Fighter 6 model as a base after which add his most iconic strikes from earlier Road Fighter video games. I feel we have been in a position to keep Ken’s identification whereas additionally creating a novel model of him that followers can take pleasure in.

    PCMag: Will CotW obtain any visitor characters from different preventing recreation publishers moreover Capcom?

    Oda-san: We’re nonetheless trying into it, however sadly, we don’t have something to announce proper now.

    (Credit score: SNK)

    PCMag: Earlier than CotW launched, some followers have been bewildered by Ronaldo and Salvatore’s inclusion. What has been the fan response post-launch? And do you envision including extra real-world folks to the roster?

    Oda-san: These two abilities have allowed us to succeed in audiences across the globe that we’d by no means earlier than imagined for the sport, and even the preventing video games style at giant. We don’t have something to share about future collaborations in the meanwhile and can reveal extra if and when there’s extra information.

    PCMag: As a developer, you spend years designing the preventing mechanics. Do gamers ever use the methods in sudden ways in which shock you? Are you able to give an instance of that?

    Oda-san: With the best way we develop video games now, we check the sport again and again earlier than launching it, so it typically seems as anticipated. Prior to now, we had loads of surprises from the gamers (haha). This isn’t an issue if the sport continues to work correctly, however again then there have been many bug-like points that wanted fixing. In that period of SNK, we frequently launched video games with a way of tension.

    PCMag: One of many stunning features of Metropolis of the Wolves was the inclusion of the line-sway system. Will you embody that characteristic on extra phases? Or, maybe, add different stage mechanics, just like the ring outs from the Actual Bout collection?

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    Oda-san: We’re nonetheless contemplating how we should always method mechanics like ring outs, however as for line-sway, we’d undoubtedly like so as to add the characteristic to extra phases.

    (Credit score: SNK)

    PCMag: Once I interviewed you in 2023 forward of Metropolis of the Wolves’ launch, you talked about taking a look at American comedian books as a visible inspiration. Which comedian books or artists impressed you whereas the workforce created Metropolis of the Wolves’ cool look?

    Oda-san: Initially, each Deadly Fury and Artwork of Preventing have been influenced by American comedian books. There isn’t a selected comedian e-book that the artwork type was impressed by, however the best way American comics use shadows and tones is one thing that enormously influenced us.

    PCMag: Obari-san, within the preventing recreation circles, you are recognized for the basic Deadly Fury anime characteristic story. Did your design philosophy change whereas engaged on Ken, a Capcom character, versus the SNK characters? 

    Obari-san: Once I draw Deadly Fury characters, I attempt to give attention to drawing them in a approach that showcases each their magnificence and coolness. Nonetheless, I really feel that the allure of Capcom’s characters lies of their wildness, so I attempted to emphasise that on this case. 

    Advisable by Our Editors

    (Credit score: SNK)

    PCMag: If you create an anime intro for Metropolis of the Wolves, do you’re feeling the necessity to replicate gameplay strikes or do you go in a distinct course? 

    Obari-san: I’m a giant fan of the sport, so whereas I emphasize the actions and results which can be from the precise recreation, I attempt to specific them in a approach that’s distinctive to animation.

    PCMag: How has the animation manufacturing course of modified between the time while you labored on the unique Nineteen Nineties Deadly Fury anime and Metropolis of the Wolves?

    Obari-san: Prior to now, cell and movie animation had limitations that arose from the time it might take to develop movie and digicam work utilized in cell animation, however these limitations are not an issue.

    PCMag: Within the very cool, new Metropolis of the Wolves animated intro, there’s plenty of fierce emotion to match the fight. By way of storytelling, what did you wish to convey when it comes to character persona or themes?

    Obari-san: I needed to specific the change of generations in my animation. Terry, from Rock’s standpoint, was an admired determine who finally grew to become somebody that he needed to surpass, so the climax of the sport encompasses a conflict between the 2 of them. I additionally needed to depict the decision between Terry and Geese within the anime, which was not included within the recreation. The enchantment of Deadly Fury is that every character has a well-developed setting and spine. 

    For extra on Deadly Fury: Metropolis of the Wolves, try our full overview. After that, learn my tackle the Ken Masters DLC.

    About Jeffrey L. Wilson

    Managing Editor, Apps and Gaming

    Since 2004, I’ve penned gadget- and video game-related nerd-copy for a wide range of publications, together with the late, nice 1UP; Laptop computer; Parenting; Sync; Smart Bread; and WWE. I now apply that information and skillset because the Managing Editor of PCMag’s Apps & Gaming workforce.

    Learn Jeffrey L.’s full bio

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