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    Home»Equipment»I Played Battlefield 6: Hands-On With the Return To Big Battle Warfare
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    I Played Battlefield 6: Hands-On With the Return To Big Battle Warfare

    spicycreatortips_18q76aBy spicycreatortips_18q76aAugust 3, 2025No Comments11 Mins Read
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    Game art showing a group of soliders standing in front of a battlefield with planes, explosions and more with the Battlefield 6 logo.
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    After just a few hours enjoying the upcoming Battlefield 6, it is clear the sport is designed to be a mea culpa to followers: Belief us, we’re bringing again the Battlefield you bear in mind. At an enormous preview occasion in Los Angeles, I sat all the way down to play a slice of the sport’s multiplayer mode — and got here off it suitably whelmed with a mixture of raucous moments and tedious deaths. Finally, it appears like it can ship the sort of large workforce battles gamers have been craving, with technical thrives that amplify the gleeful chaos of a warzone.

    Developer DICE has so much to show with Battlefield 6. Its predecessors, 2018’s World Warfare II-themed Battlefield V and 2021’s near-future Battlefield 2042, made unpopular adjustments to the sport’s system, however subsequent updates salvaged some goodwill. So there is a motive the builders emphasised that DICE’s latest sport drew from the wells of Battlefield 3 and 4, returning to a profitable period of huge, damaging battles and retreating from a number of the extra drastic deviations.

    “We approached [this project] with this concept that not solely can we need to draw inspiration from Battlefield 3 and 4, and form of the perfect of the perfect in our sequence, we needed to do it with our gamers,” stated Christian Grass, vp and govt producer at DICE’s Ripple Impact studios. “That was a giant factor early on, get Battlefield Labs stood up, get [the game] on the market, get gamers to play, after which begin that dialog with them, hearken to the suggestions they’re giving us and form of construct this sport collectively.”

    With the Battlefield Labs suggestions program DICE arrange, it is clear the studio needs to move off any probably unpopular adjustments to the core gameplay individuals have come to count on from Battlefield.

    “With [Battlefield] Labs, every part that we’re doing and speaking with our neighborhood early on, we need to be sure that we’re touchdown it when [Battlefield 6] comes out,” stated Thomas “Tompen” Andersson, inventive director at Ripple Impact. He famous that the workforce needs to “be sure that we do not have to counter some choices that the neighborhood does not agree with.”

    Labs has already offered Battlefield 6’s builders with a wealth of knowledge, from weapon choose charges to map motion patterns, that is led builders to tune the weapons and totally different sport modes. Their consideration zooms all the way down to the extent of destructibility in objects, gathering suggestions on whether or not partitions are too sturdy or fragile and the way that impacts the participant expertise.

    “OK, possibly nobody is utilizing this lane, why aren’t they utilizing that? Oh, they really feel prefer it’s a kill zone, or there’s not sufficient protection,” Andersson stated. “We’re taking that internally and testing and seeing if we are able to make that higher.”

    Learn extra: Find out how to Be part of the Battlefield 6 Open Beta: Early Entry Signal Up and Weekend Dates

    Balancing previous and new Battlefield

    Battlefield 6 is not a full rejection of modernity to embrace custom. As an illustration, the sport gives “closed weapon” modes that solely let lessons area choose weapon classes to strengthen roles, whereas “open weapon” modes give everybody entry to the sport’s full arsenal. However for essentially the most half, it is a return to the arcade-y fashionable navy shooter days that the neighborhood remembers extra fondly than DICE’s newer experiments. 

    The end result, at the very least from the few hours of Battlefield 6 multiplayer I performed, is a cultured shooter with quite a lot of give attention to making skirmishes thrilling at any scale. Lengthy-range sniper duels and tank battles felt as intense as close-quarters gunfights, all of which might be taking place mere toes from one another on the identical map. 

    There are sufficient modes, weapons, instruments and play types to present gamers no matter expertise they crave in a navy shooter. Whether or not that is tight-knit squad fights in alleyways or large-scale clashes between platoons of dozens of gamers every, you may choose weapons and a equipment to customise to your liking — operating and gunning, fixing up armored automobiles, sniping from afar or reviving teammates — all methods felt viable. I felt that I contributed to the victory even when I wasn’t main my workforce in kills, and had the liberty to play out my little medic or tank commander fantasies.

    The preview did not embody any single-player content material, leaving us at midnight about what’s in retailer for the sport’s globe-trotting story marketing campaign, which pitches a beleaguered NATO towards the mysterious personal navy company, Pax Armata. However to be frank, single-player content material is a pleasant additional — it is extra necessary to guage the sport’s bones, which really feel stable, if teetering on the sting of flooding gamers with complexity.

    Maps, lessons, kits and weapons: Grappling with too many choices

    My Battlefield 6 preview rotated me between 4 modes, exhibiting off totally different battle scales, objectives and targets. Conquest is the basic Battlefield expertise, large maps break up into a number of goal zones to seize, which fragments the struggle into small areas with their very own quirks and options. Breakthrough continues to be a giant map, however you solely play in skinny sections of it at a time — if the attacking workforce wins management of goal zones, the defenders retreat to the following slice of the map. Domination ditches automobiles for small-scale squad battles that rack up factors with captured zones, king-of-the-hill fashion. Squad Deathmatch is an easy four-squad competitors for who reaches the kill restrict first.

    Unsurprisingly, the maps are break up in keeping with measurement. The bigger maps within the preview included Liberation Peak, which felt just like the platonic ultimate of a Battlefield map — a mountainous desert with small bases to carry, rocky outcrops to perch behind whereas sniping, buildings to swarm and large roads to race down with tanks and lightweight armored automobiles, all whereas helicopters and jets race overhead. The opposite large map, Siege of Cairo, is an city battlefield with loads of large capturing lanes for automobiles and tight buildings for alleyway fight. 

    The large maps captured my consideration, however the smaller ones nonetheless held quite a lot of attraction, notably Iberian Offensive, the place I held sturdy on a number of rounds of Domination, leaping between and on prime of buildings to carry zones. Empire State was additionally in our rotation, a close-quarters slugfest with too many corners, I discovered myself getting smoked from behind often. Whereas we did not play them, our information famous 5 different maps coming to the sport at launch, together with Operation Firestorm which is coming back from Battlefield 3. 

    By way of all this, gamers deploy with considered one of 4 lessons: Assault, Engineer, Assist and Recon. Every has its distinctive perks: Assault heals sooner and has explosive devices like grenade launchers, Engineer has a vehicle-fixing blowtorch and auto-repairs automobiles they trip in, Assist has a therapeutic resupply pack they will throw to the bottom and makes use of defibrillators to shortly revive teammates and Recon can name UAVs and use movement sensor devices. Every class has an energetic talent that I actually forgot about within the warmth of battle — together with Assault’s capability to see outlines of enemies via partitions in the event that they’re making sufficient noise. 

    EA DICE

    You may sit with the pre-made weapon-and-gear loadouts and dive into the sport or customise them. I discovered it satisfying to get simply the proper attachments on my weapons, however that is so far as I took it. Devices, explosives, grenades and sidearms stack up so many choices that I did not hassle with a lot past my primary weapon. 

    Maybe I may’ve gotten a greater edge with all these extras, and Andersson described some really novel devices coming in the principle sport like a sniper decoy that distracts enemies from far-off and up shut and private laser gadgets that act as sniping rangefinders. However the fast time-to-kill made it really feel like all second I wasn’t able to snap my assault rifle to somebody coming out of a nook could be a duel I might lose.

    I did okay — heck, in a pair matches I used to be even close to the highest of the scoreboards — however I by no means dominated. At the perfect moments, I used to be in tune with my squad, typically utilizing the brand new anyone-can-revive function to place my teammates again on their toes (Assist class does this sooner). Within the worst moments, I obtained shot within the again time and again as enemies seemingly got here out of nowhere, with no time to shoot again. Excessive highs and low lows abound.

    It wasn’t that the sport felt unfair or that there was a talent cap I wasn’t near reaching (although clearly there have been loads of gamers even in my preview who had no hassle taking me down). It felt prefer it walked a tightrope balancing lethality, motion and slight tactical selections. That refinement appears like the results of all of the aforementioned participant suggestions DICE is getting with Battlefield Labs — together with blow buildings up good.

    EA DICE

    Nailing the proper taste of Battlefield-style map destruction

    A staple of Battlefield video games is environmental destruction — how a lot of the map crumbles and explodes because it’s peppered with tank shells and grenades over the course of a match. As I performed these maps again and again, I noticed how sure high-traffic zones would get obliterated by the point the match ended, with buildings diminished to rubble and areas round targets flattened. It is technically spectacular, and if I consider what the builders say, probably helpful.

    That is Battlefield’s so-called Tactical Destruction, it is the thought that you may blow holes in partitions or take out sniper nests to alter the terrain. By way of testing, the sport’s builders honed the destruction to reliably function the identical approach each time — one thing gamers can rely upon to present them choices in firefights.

    “We all know that individuals love when issues blow up, however there must be substance to all of this stuff that you just’re doing, proper? In order that’s why it is so central to me that it is deterministic — that you may depend on ‘if I nail this rocket proper right here on this home, then precisely that is going to occur’,” Andersson stated. 

    Whereas DICE included visible language to speak situations to the gamers — like cracks within the partitions which might be able to shatter on the following explosion — they do not count on of us to benefit from Tactical Destruction at first. That comes from map information gained over time, and gamers may finally begin seeing the logic in paving the best way towards targets with explosives. Then they will mix this with different objects just like the assault ladder gadget, which Andersson notes may give squads second-floor entry to shock enemies. 

    In my preview, I did not even get near destroying the atmosphere to my benefit. However the explosions have been impressively immersive. Whereas hunkered down in a constructing within the Siege of Cairo map, tank shells and rockets turned our shelter into rubble because the roof caved in round us, flooding the room in mud and blinding us as we rushed out. Sometimes overwhelming and sometimes distracting me from firefights, the sport’s destruction tech put me extra firmly in my soldier’s boots, escalating the chaos and locking me into skirmishes that ratcheted up in pressure, with every increase echoing in my headphones.

    On this, I felt DICE trying to recapture the managed chaos that makes Battlefield video games distinctive among the many navy shooters of right now — specifically Name of Obligation. However returning to the profitable Battlefield titles from a decade in the past means, hopefully, giving gamers an opportunity to recreate moments they liked. In that, it is wanting like Battlefield 6 might be what these nostalgic players are ready for.

    “For those who begin with Battlefield 3 and 4 that we all know is liked and [say] let’s execute on these staples and pillars, I really feel like that is nearly like a cheat code — that is what Battlefield needs to be,” Andersson stated.

    Battlefield 6 launches on Oct. 10 for PC, PS5 and Xbox Collection X/S. Free open beta weekends will run on Aug. 9-10 and Aug. 14-16.

    battle Battlefield big handson Played Return Warfare
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