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    Home»Editing»Inside the First Feature-Length Immersive Film for Apple Vision Pro: Bono – Stories of Surrender
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    Inside the First Feature-Length Immersive Film for Apple Vision Pro: Bono – Stories of Surrender

    spicycreatortips_18q76aBy spicycreatortips_18q76aJune 25, 2025No Comments4 Mins Read
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    Inside the First Feature-Length Immersive Film for Apple Vision Pro: Bono – Stories of Surrender
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    Filmmaker Elad Supply has directed the primary feature-length immersive movie for Apple’s Imaginative and prescient Professional headset. His collaboration with U2’s Bono represents a groundbreaking fusion of intimate storytelling and cutting-edge spatial know-how that’s redefining the cinematic expertise.

    We’ve checked out immersive storytelling for the Imaginative and prescient Professional earlier than – if you’re within the topic, try the part on the location. We reported about current productions for the platform in addition to digicam know-how such because the Blackmagic URSA Cine Immersive which at the moment are changing into a actuality.

    Spatial storytelling on Apple Imaginative and prescient Professional

    However again to Bono – Tales of Give up: What started as a supplemental undertaking advanced into one thing much more bold. Supply, a visible results veteran with in depth music video expertise, was initially tasked with creating immersive footage to enrich the movie “Bono: Tales of Give up.” Nonetheless, as exams proved profitable, the scope expanded dramatically.

    “It began as a smaller undertaking after which I began to have some concepts,” Supply explains. “We did some exams and all people preferred it. The producers, the execs at Apple, Bono received enthusiastic about this half, that half, and it slowly turned this characteristic size undertaking.”

    The ultimate expertise weaves collectively a number of storytelling approaches: conventional cinema sections, totally immersive on-stage experiences the place viewers really feel like they will contact Bono, and what Supply calls “Combine Media”—a revolutionary mixture of film display screen with surrounding paintings and animation.

    Technical innovation and spatial storytelling

    Creating the primary feature-length immersive movie required fixing unprecedented technical challenges. Working with early variations of specialised dual-fisheye cameras, the crew needed to reimagine basic filmmaking ideas. Even fundamental business requirements like title sizing wanted full reconceptualization for spatial media. The know-how in these cameras ultimately led to creation of the Blackmagic URSA Cine Immersive Digital camera

    “What does that even imply once you’re in an immersive area?” Supply asks about conventional sizing guidelines. “I can have the identical quantity of pixels, however very near you and really small, or very far and feeling like the dimensions of the Eiffel Tower.”

    The medium exists “someplace between conventional film making and theater,” in keeping with Supply. The important thing breakthrough was understanding that emotional effectiveness comes from making viewers really feel like contributors reasonably than observers. This required exact calibration of spatial relationships, notably the intimate distance between digicam and performer.

    Bono in “Tales of Give up”. Picture credit score: Apple

    Unprecedented vulnerability

    The ultra-high decision and proximity of immersive media creates a degree of vulnerability unimaginable in conventional cinema. Viewers can see surgical scars and imperfections with startling readability, stripping away the protecting distance that standard movies present.

    “Once you make an everyday film, you’re all the time protected by that sq.,” Supply notes. “There’s a vulnerability that’s subsequent degree that this particular medium permits for.”

    For Supply, working with Bono proved uniquely rewarding. “The man provides notes in poetry,” Supply laughs, describing the genuine kindness that emanated from the rock icon all through the collaboration.

    Creative innovation

    One of many movie’s most putting components is elegant line artwork that seems to exist bodily in area round Bono. A lot derived from Bono’s personal iPad drawings, these 2D artworks have been reworked into three-dimensional experiences via cautious consideration to depth, lighting, and compelled perspective results.

    2D artworks turned 3D experiences within the Bono characteristic. Picture credit score: Apple

    The movie explores deeply private themes—Bono’s relationship along with his late father and his religious struggles following coronary heart surgical procedure—creating an intimate portrait that advantages from the medium’s inherent closeness.

    Future implications

    The undertaking’s success opens new potentialities for immersive storytelling. As instruments like DaVinci Resolve develop native assist and cameras change into extra accessible, Supply sees great potential for emotional storytelling in spatial media.

    “There’s components to this medium that haven’t been used but,” he explains. “There’s a spot there to create an emotion once you really feel such as you’re in one thing—it’s only a completely different type of storytelling.”

    By proving that immersive cinema can carry severe inventive weight, Supply and Bono have launched what could actually be, in Bono’s phrases, “a brand new artwork medium” completely.

    “Bono – Tales of Give up” is on the market on Apple TV+ now via Apple Imaginative and prescient Professional.

    What do you concentrate on filmmaking for the Imaginative and prescient Professional and this manufacturing and our interview? Tell us within the feedback under.

    Apple Bono FeatureLength Film Immersive Pro stories Surrender Vision
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