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    Home»Equipment»FBC: Firebreak review: a co-op shooter missing Control’s weird charm
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    FBC: Firebreak review: a co-op shooter missing Control’s weird charm

    spicycreatortips_18q76aBy spicycreatortips_18q76aJune 19, 2025No Comments6 Mins Read
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    FBC: Firebreak review: a co-op shooter missing Control’s weird charm
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    With FBC: Firebreak, Treatment Leisure has entered the world of the first-person co-op shooter. Set in its Management universe — particularly the positioning of the primary recreation, the brutalist nightmare workplace referred to as the Oldest Home — gamers management a member of the titular three-person staff of the Federal Bureau of Management (FBC), tasked with addressing numerous containment breaches. Sadly, all of the features that make Treatment’s worlds so intriguing are utterly absent on this bare-bones co-op shooter, which affords nothing for both longtime followers or these invested in present shooters.

    Gamers in Firebreak are like firefighters or catastrophe responders, with every member occupying a unique function: mechanic, water provider, electrician. Throughout 5 recurring ranges, groups should work to cease the unfold of corruption, referred to as the Hiss (a mysterious purple entity that turns individuals into raging zombies and different varieties of creatures). Targets differ from destroying Submit-it notes to fixing followers, all whereas being assailed by swarms of assorted nightmare monsters.

    Management, the central basis of Treatment’s wider linked universe that additionally consists of Alan Wake, is at its core bizarre. It’s how Treatment builders have described it — to me and others — permitting for fluctuations between the terrifying, the quirky, the odd, and the hilarious. The Bureau itself is a authorities company tasked with containing weird gadgets and reacting to large and unusual world occasions: for instance, a visitors gentle that, when it flashes purple, sends individuals to completely different places, or a fridge that eats individuals in the event you cease taking a look at it.

    In Treatment’s universe, FBC employees doc, monitor, and analysis these types of things with the gray-faced enthusiasm of each bored researcher. The variety of instances the toy duck teleports must be logged as a lot as what number of espresso filters should be changed within the break room.

    That stone-faced response to the bizarre is simply mildly current in Firebreak, with temporary interactions with mission supplier Hank Wilder, the safety chief, detailing weird duties in a slight monotone. Even participant character barks show this. One of many participant voice choices is named “Pencil Pusher,” who, when receiving pleasant hearth, screams that such actions “violate workplace coverage.” Well being restoration includes characters huddling in a bathe collectively; you’ll be able to repair gear by hitting it with a wrench.

    As somebody obsessive about Management, I used to be eagerly anticipating a return — notably within the footwear of peculiar personnel, slightly than the virtually godlike head of the company, Jesse Faden (who you play in Management). However that sense of unease that performs off the quirkiness is just not right here. The Oldest Home and its enemies really feel like little greater than an aesthetic, or perhaps a sort of mod, for a generic co-op shooter. There is no such thing as a sense of development, no overarching aim to which you might be working. Ranges and duties repeat. There aren’t even creepy big-level bosses, just like the terrors in Management, besides in a single space.

    You’ll have seen all the sport has to supply inside just a few hours, since every degree has solely three or 4 levels (with every successive stage in the identical degree taking you additional in), and a few levels may be accomplished inside three to 4 minutes. For instance, one stage includes destroying replicating Submit-it notes. After you have destroyed a ample quantity, you rush again to the elevator as a horde descends. The second stage requires the identical goal, solely this time you achieve entry to a second space to destroy extra notes. The third stage repeats this, solely you go additional in and face a boss. All finish with speeding again.

    Whereas the sport affords modifiers — resembling more durable enemies and corrupting anomalies that may barely hold you in your toes — the core side wears out shortly. I don’t really feel I’m making any headway in clearing out a whole degree, since as soon as cleared, there’s no indicator our staff made any distinction. The one incentive is to acquire higher gear. No less than the sport doesn’t push microtransactions and is sort of beneficiant in its rewards, particularly on more durable difficulties.

    Picture: Treatment Leisure

    You additionally degree up numerous roles independently: taking part in primarily because the mechanic, you’ll have to begin from scratch in the event you swap to, for instance, the electrician function. These roles do really feel distinct, as you might be given completely different gear and skills. The mechanic can virtually immediately restore damaged gear, a really helpful ability given what number of damaged machines there are. However the recreation is stuffed with numerous hazards, resembling hearth and gunk, which the water soaker character — with their water cannon — can negate.

    Capturing feels good, however weapons are normal: shotguns, machine weapons, pistols. Don’t count on bizarre weapons just like the Service Weapon from Management. That is meat-and-potatoes destruction.

    That’s exactly what dissatisfied me: peculiar employees in a world the place fridges eat individuals is what made me love Management, and the concept of having the ability to play one of many lowly employees was thrilling. But that attraction is essentially absent. I barely felt a part of the FBC and it didn’t look like I used to be containing something.

    In Management, you’ll clear rooms and see the sport world change completely. Clearly a co-op shooter can’t do issues in the very same means. However why not tie one thing like this to the host participant? If I’ve to see the identical degree 3 times, progressing additional every degree, why not present some everlasting change from a earlier run? There’s no indication the world is reacting to the Firebreak staff’s efforts.

    In actuality, Firebreak appears like one of many multiplayer modes that was tacked on to big-budget single-player video games (suppose Mass Impact 3, for instance). If gamers don’t really feel like they’re making a distinction as a part of a staff making an attempt to cease an outbreak, why ought to we hassle? The degrees are akin to hero-shooter arenas, devoid of the deep lore of a Treatment recreation. No less than with hero shooters, taking part in towards different individuals retains play consistently recent. This felt prefer it was stale inside just a few hours, an avocado of a recreation.

    I genuinely don’t know who Firebreak is for. Longtime followers of Management received’t discover collectibles, environmental storytelling, or something to even learn. And people in search of significant multiplayer shooters have loads of choices already. This can be a unusual dim gentle for a studio that often produces brilliance.

    FBC: Firebreak is on the market now on the PC, PS5, and Xbox Collection X / S. It’s additionally accessible for Sport Move and PlayStation Plus subscribers.

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